(2) As far as the Genesis generations go, it can deal with M5/Genesis 2 Base Male, V5/Genesis 2 Base Female. It has no clue about the plethora of UVs in Genesis 2, sadly and surprisingly including both Michael 6 and Victoria 6. If you want to bring those forward to Genesis 3/8, you'll need to do a Map Transfer in Studio to move them to Base Male/Female before using TTv2 on them. The caveat about the shader is that while Studio Default is the only shader that has any chance of any texture besides the diffuse making it through, it's not consistent. eh, anyone's guess whether or not they'll come through. There doesn't seem to be any specific thing you can do to make those textures work, although Blacksmith3D has been trying very hard to make things more consistent. (Weirdly, they will sometimes come through when I forget to switch a texture from Subsurface to Studio Default. Not a reliable thing, though.)Ī few problems that I've run into, one of which is only partly to do with Texture Transformer itself. First, especially in the first Genesis generation, there are a number of characters that are "so-and-so for Michael 5" or "so-and-so for Victoria 5", but what they really are is "so-and-so for Michael/Victoria 5 Shapes with Michael/Victoria 4 Textures." Why this matters is that while Texture Transformer can handle either one, the material preset files seem to contain conflicting information. It tries to work on the character, but then aborts with an error message, because it doesn't know how to resolve the conflict. #TEXTURE TRANSFORMER BY BLACKSMITH3D HOW TO# It also depends on what the conflict is, exactly sometimes it will make the transfer, and you'll look at the results, which are utter gibberish, and then you'll realize that the issue is that it's an M4/V4 texture on an M5/V5 shape. Sometimes that can be resolved by switching the UV statement, sometimes it can't.Īnother has to do with how Genesis and Genesis 2 characters were laid out. So far, this is a particular issue with the male characters, but not as much (so far) with the female. The issue is that the part of the genital texture that's on the body - SkinHip in Genesis and Genesis 2 - is much larger than the comparable area on Genesis 3. One of the things that PAs did back then was to leave a large triangular not-as-well-textured area where the genital geograft connected. #TEXTURE TRANSFORMER BY BLACKSMITH3D HOW TO#.
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